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224 lines
9.6 KiB
Text
224 lines
9.6 KiB
Text
/Users/Ibrahim/Desktop/codecov/swift-standard/standard-swift/AppDelegate.swift:
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1| |//
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2| |// AppDelegate.swift
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3| |// standard-swift
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4| |//
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5| |// Created by Ibrahim on 7/9/19.
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6| |// Copyright © 2019 Ibrahim. All rights reserved.
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7| |//
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8| |
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9| |import UIKit
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10| |
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11| |@UIApplicationMain
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12| |class AppDelegate: UIResponder, UIApplicationDelegate {
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13| |
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14| |
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15| |
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16| 4| func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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17| 4| // Override point for customization after application launch.
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18| 4| return true
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19| 4| }
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20| |
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21| | // MARK: UISceneSession Lifecycle
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22| |
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23| 0| func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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24| 0| // Called when a new scene session is being created.
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25| 0| // Use this method to select a configuration to create the new scene with.
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26| 0| return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
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27| 0| }
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28| |
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29| 0| func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
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30| 0| // Called when the user discards a scene session.
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31| 0| // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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32| 0| // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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33| 0| }
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34| |
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35| |
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36| |}
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37| |
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/Users/Ibrahim/Desktop/codecov/swift-standard/standard-swift/ContentDetail.swift:
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1| |//
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2| |// ContentDetail.swift
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3| |// standard-swift
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4| |//
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5| |// Created by Ibrahim on 7/10/19.
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6| |// Copyright © 2019 Ibrahim. All rights reserved.
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7| |//
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8| |
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9| |import SwiftUI
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10| |
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11| |struct ContentDetail : View {
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12| |
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13| | var name:String
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14| | var title: String
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15| |
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16| 1| var body: some View {
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17| 1| VStack{
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18| 1| Image("codecov1").resizable()
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19| 1| .frame(width: 70.0, height: 70.0).clipShape(Circle())
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20| 1| Text("\(name)").font(.title)
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21| 1| Text("\(title)")
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22| 1|
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23| 1| }
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24| 1|
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25| 1| }
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26| |}
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27| |
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28| |
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/Users/Ibrahim/Desktop/codecov/swift-standard/standard-swift/ContentRow.swift:
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1| |//
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2| |// ContentRow.swift
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3| |// standard-swift
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4| |//
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5| |// Created by Ibrahim on 7/10/19.
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6| |// Copyright © 2019 Ibrahim. All rights reserved.
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7| |//
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8| |
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9| |import SwiftUI
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10| |
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11| |struct ContentRow : View {
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12| |
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13| | var name:String
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14| | var nickName:String
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15| |
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16| 20| var body: some View {
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17| 20| HStack{
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18| 20| Image("codecov1").resizable()
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19| 20| .frame(width: 55.0, height: 55.0).clipShape(Circle()).padding(.trailing,10)
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20| 20| VStack(alignment: .leading){
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21| 20| Text("\(name)").font(.title)
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22| 20| Text("\(nickName)")
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23| 20| }
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24| 20| Spacer()
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25| 20| }.padding(.init(top: 25, leading: 10, bottom: 25, trailing: 25))
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26| 20| }
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27| |}
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28| |
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/Users/Ibrahim/Desktop/codecov/swift-standard/standard-swift/ContentView.swift:
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1| |//
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2| |// ContentView.swift
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3| |// standard-swift
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4| |//
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5| |// Created by Ibrahim on 7/9/19.
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6| |// Copyright © 2019 Ibrahim. All rights reserved.
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7| |//
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8| |
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9| |import SwiftUI
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10| |
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11| |struct ContentView : View {
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12| 4| var body: some View {
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13| 4|
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14| 4| NavigationView {
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15| 20| List(developers) { developer in
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16| 20| NavigationLink(destination: ContentDetail(name: developer.name,title: developer.title)) {
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17| 20| ContentRow(name: developer.name,nickName: developer.nickName)
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18| 20| }
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19| 20| }
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20| 4| .navigationBarTitle(Text("Devs @ Codecov"))
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21| 4| }
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22| 4| }
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23| |}
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24| |
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/Users/Ibrahim/Desktop/codecov/swift-standard/standard-swift/Index.swift:
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1| |//
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2| |// Index.swift
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3| |// standard-swift
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4| |//
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5| |// Created by Ibrahim on 7/9/19.
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6| |// Copyright © 2019 Ibrahim. All rights reserved.
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7| |//
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8| |
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9| |import Foundation
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10| |class Index {
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11| |
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12| |
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13| | //Partially be covered by unit tests
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14| 1| func uncovered_if(a: Bool = true) -> Bool {
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15| 1| if(a == true){
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16| 1| return false
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17| 1| }else{
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18| 0| return true
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19| 0| }
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20| 0| }
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21| |
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22| | //Will be fully covered by unit tests
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23| 1| func fully_covered() -> Bool {
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24| 1| return true
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25| 1| }
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26| |
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27| | //Will not be covered by unit tests
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28| 0| func uncovered() -> Bool {
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29| 0| return true
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30| 0| }
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31| |
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32| |
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33| |}
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34| |
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/Users/Ibrahim/Desktop/codecov/swift-standard/standard-swift/SceneDelegate.swift:
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1| |//
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2| |// SceneDelegate.swift
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3| |// standard-swift
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4| |//
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5| |// Created by Ibrahim on 7/9/19.
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6| |// Copyright © 2019 Ibrahim. All rights reserved.
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7| |//
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8| |
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9| |import UIKit
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10| |import SwiftUI
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11| |
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12| |class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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13| |
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14| | var window: UIWindow?
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15| |
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16| |
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17| 4| func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
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18| 4| // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
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19| 4| // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
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20| 4| // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
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21| 4|
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22| 4| // Use a UIHostingController as window root view controller
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23| 4| if let windowScene = scene as? UIWindowScene {
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24| 4| let window = UIWindow(windowScene: windowScene)
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25| 4| window.rootViewController = UIHostingController(rootView: ContentView())
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26| 4| self.window = window
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27| 4| window.makeKeyAndVisible()
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28| 4| }
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29| 4| }
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30| |
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31| 0| func sceneDidDisconnect(_ scene: UIScene) {
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32| 0| // Called as the scene is being released by the system.
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33| 0| // This occurs shortly after the scene enters the background, or when its session is discarded.
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34| 0| // Release any resources associated with this scene that can be re-created the next time the scene connects.
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35| 0| // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
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36| 0| }
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37| |
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38| 4| func sceneDidBecomeActive(_ scene: UIScene) {
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39| 4| // Called when the scene has moved from an inactive state to an active state.
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40| 4| // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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41| 4| }
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42| |
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43| 0| func sceneWillResignActive(_ scene: UIScene) {
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44| 0| // Called when the scene will move from an active state to an inactive state.
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45| 0| // This may occur due to temporary interruptions (ex. an incoming phone call).
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46| 0| }
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47| |
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48| 4| func sceneWillEnterForeground(_ scene: UIScene) {
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49| 4| // Called as the scene transitions from the background to the foreground.
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50| 4| // Use this method to undo the changes made on entering the background.
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51| 4| }
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52| |
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53| 0| func sceneDidEnterBackground(_ scene: UIScene) {
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54| 0| // Called as the scene transitions from the foreground to the background.
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55| 0| // Use this method to save data, release shared resources, and store enough scene-specific state information
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56| 0| // to restore the scene back to its current state.
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57| 0| }
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58| |
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59| |
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60| |}
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61| |
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